Common Performance Pitfalls of Modern Storage I/O
Performance pitfalls when aiming for high-performance I/O on modern hardware and cloud platforms Over the past two blog posts in this series, we’ve explored real-world performance investigations on storage-optimized instances with high-performance NVMe RAID arrays. Part 1 examined how the Seastar IO Scheduler‘s fair-queue issues inadvertently throttle bandwidth to a fraction of the advertised instance capacity. Part 2 dove into the filesystem layer, revealing how XFS’s block size and alignment strategies could force read-modify-write operations and cut a big chunk out of write throughput. This third and final part synthesizes those findings into a practical performance checklist. Whether you’re optimizing ScyllaDB, building your own database system, or simply trying to understand why your storage isn’t delivering the advertised performance, understanding these three interconnected layers – disk, filesystem, and application – is essential. Each layer has its own assumptions of what constitutes an optimal request. When these expectations misalign, the consequences cascade down, amplifying latency and degrading throughput. This post presents a set of delicate pitfalls we’ve encountered, organized by layer. Each includes concrete examples from production investigations as well as actionable mitigation strategies. Mind the Disk — Block Size and Alignment Matter Physical and Logical sector sizes Modern SSDs, particularly high-performance NVMe drives, expose two critical properties: physical sector size and logical sector size. The logical sector size is what the operating system sees. It typically defaults to 512 bytes for backward compatibility, though many modern drives are also capable of reporting 4K. The physical sector size reflects how data is actually stored on the flash chips. It’s the size at which the drive delivers peak performance. When you submit a write request that doesn’t align to the physical sector size, the SSD controller must: Read the entire physical page containing your data Modify the portion you’re writing to Write the entire sector back to the empty/erased flash page In our investigation of AWS i7i instances, we were bitten by exactly this problem. First, IOTune, our disk benchmarking tool, was using 512 byte requests to run the benchmarks because the firmware in these new NVMes was incorrectly reporting the physical sector size as 512 bytes when it was actually 4 KB. This made us measure disks as having up to 25% less read IOPS and up to 42% less write IOPS. The measurements were used to configure the IO Scheduler, so we ended up using the disks like they were a less performant model. That’s a very good way for your business to lose money. 🙂 If you’re wondering why I only explained the reasoning for slow writes with requests unaligned to the physical sector size, it’s because we still don’t fully understand why read requests are also hit by this issue. It’s an open question and we’re still researching some leads (which I hope will get us an answer). Sustained performance If your software relies on a disk hitting a certain performance number, try to account for the fact that even dedicated provisioned NVMes have peak and sustained performance values. It’s well known that elastic storage (like EBS, for instance) has baseline performance and peak performance, but it’s less intuitive for dedicated NVMes to behave like this. Measuring disk performance with 10m+ workloads might result in 3-5% lower IOPS/throughput. That allows your software to better predict how the disk behaves under sustained load. Mind the RAID If you’re using a RAID0 for NVMe arrays, be aware that your app’s parallel architecture might resonate with the way requests end up distributed over the RAID array. RAIDs are made out of chunks and stripes. A chunk is a block of data within a single disk; when the chunk size is exceeded, the driver moves on to the next disk in the array. A stripe contains all the chunks, one from each disk that will get written sequentially. A RAID0 with 2 disks will get written like this: stripe0: chunk0 (disk0), chunk1 (disk1); stripe1; stripe2… Filesystems usually align files to the RAID stripe boundary. Depending on the write pattern of your application, you could end up stressing some of the disks more, and not leveraging the entire power of the RAID array. Key Takeaways for the Disk Layer Detection: Always verify physical and logical sector sizes if you suspect your issue might be related to this. Don’t blindly trust firmware-reported values; cross-check with benchmarking tools and adjust your app and filesystem to use the physical sector size if possible. Measurement discipline: Increase measurement time when benchmarking disks. Even dedicated NVMes can have baseline vs. peak performance. RAID awareness: RAID architecture is made out of blocks, addresses, and drivers managing them. It’s not a magic endpoint that will just amplify your N-drives array into N times the performance of a disk. Its architecture has its own set of assumptions and limitations which, together with the filesystem’s own limitations and assumptions, might interfere with your app’s. Mind the Filesystem — Block Size, Alignment, and Metadata Operations Filesystem Block Size and Request Alignment Every filesystem has its own block size, independent of the disk’s physical sector size. XFS, for instance, can be formatted with block sizes ranging from 512 bytes to 64 KB. In ScyllaDB, we used to format with 1K block sizes because we wanted the fastest commitlog writes >= 1K. For older SSDs, the physical sector size was 512 bytes. On modern 4K-optimized NVMe arrays, this choice became a liability. We realized that 4K block sizes would bring us lots of extra write throughput. This filesystem-level block size affects two critical aspects: how data is stored and aligned on disk, and how metadata is laid out. Here’s a concrete example. When Seastar issues 128 KB sequential writes to a file on 1K-block XFS, the filesystem doesn’t seem to align these to 4K boundaries (maybe because the SSD firmware reported a physical sector size of 512 bytes). Using blktrace to inspect the actual disk I/O, we observed that approximately 75% of requests aligned to 1K or 2K boundaries. For these requests, the drive controller would split them each into at most 3 parts: a head, a 4K-aligned core, and a tail. For the head and tail, the disk would perform RMW, which is very slow. That would become the dominating factor for the entire request (consisting of the 3 parts). Reformatting the filesystem with 4K block size completely transformed the alignment distribution of requests, and 100% of them aligned to 4K. This brought a lot of throughput back for us. Filesystem Metadata Operations and Blocking Consider this: when a file grows, XFS must: Allocate extents from the freespace tree, requiring B-Tree modifications and mutex locks Update inode metadata to reflect the new file size Flush metadata periodically to ensure durability Update access/change times (ctimes) on every write Each of these operations can block subsequent I/O submissions. In our research, we discovered that the RWF_NOWAIT flag (requesting non-blocking async I/O submission) was insufficiently effective when metadata operations were queued. Writes would be re-submitted from worker threads rather than the Seastar reactor, adding context-switch overhead and latency spikes. When the final size of files is known, it is beneficial to pre-allocate or pre-truncate the file to that size using functions like fallocate() or ftruncate(). This practice dramatically improves the alignment distribution across the file and helps to amortize the overhead associated with extent allocation and metadata updates. While effective, fallocate() can be an expensive operation. It can potentially impact latency, especially if the allocation groups are already busy. Truncation is significantly cheaper; this alone can offer substantial benefits. Another helpful technique is using approaches like Seastar’s sloppy_size=true, where a file’s size is doubled via truncation whenever the current limit is reached. Key Takeaways for the Filesystem Layer Format Correctly: Format XFS (or other filesystems) with block sizes matching your SSD physical sector size if possible. Most modern NVMe drives are 4K-optimized. Go lower only if there are strong restrictions – like inability to read 4K aligned or potential read amplification or you have benchmarks showing better performance for the disk used with a smaller request size. Pre-allocation: When file sizes are known, pre-truncate or pre-allocate files to their final size using `fallocate()` or truncation. This amortizes extent allocation overhead and ensures uniform alignment across the file. Metadata Flushing: Understand the filesystem’s metadata update behavior. File sizes and access time updates are expensive. If you’re doing AIO, use RWF_NOWAIT if possible and make sure it works by tracing the calls with `strace`. Data deletion has also proved to have very expensive side effects. However, on older generation NVMes, TRIM requests that accumulated in the filesystem would flush all at once, overloading the SSD controller and causing huge latency spikes for the apps running on that machine. Mind the Application — Parallelism and Request Size Strategy Parallelism tuning Modern NVMe storage devices can handle thousands of requests in flight simultaneously. Factors like the internal queue depth and the number of outstanding requests the device can accept determine the maximum achievable bandwidth and latency when properly loaded. However, application-level concurrency (threads, fibers, async tasks) must be sufficient to keep these queues full. Generally, the bandwidth vs. latency dependency is defined by two parts. If you measure latency and bandwidth while you increase the app parallelism, the latency is constant and the bandwidth grows – as long as the internal disk parallelism is not saturated. Once the disk is throughput loaded, the bandwidth stops growing or grows very little, while the latency scales almost linearly with the input increase. The relationship between throughput, latency, and queue depth follows Little’s Law: Average Queue Depth = Throughput * Average Latency For a device delivering 14.5 GB/s with 128K requests, the number of requests/second the device can handle is 14.5GB/s divided by 128K – so roughly 113k req/s. If an individual request latency is, for example, 1ms, the device queue needs at least 113 outstanding requests to sustain 14.5 GB/s. This has practical implications: if you tune your application for, say, 40 concurrent requests and later upgrade to a faster device, you’ll need to increase concurrency or you’ll under-utilize the new device. Conversely, if you over-provision concurrency, you risk queue saturation and latency spikes because the SSD controllers only have so much compute power themselves. In ScyllaDB, concurrency is expressed as the number of shards (1 per CPU core) and fibers submitting I/O in parallel. Because we want the database to perform exceptionally even in mixed workloads, we’re using Seastar’s IO Scheduler to modulate the number of requests we send to storage. The Scheduler is configured with a latency goal that it needs to follow and with the iops/bandwidth the disk can handle at peak performance. In real workloads, it’s very difficult to match the load with a static execution model you’ve built yourself, even with thorough benchmarking and testing. Hardware performance varies, and read/write patterns are usually surprising. Your best bet is to use an IO scheduler built to leverage the maximum potential of the hardware while still obeying a latency limit you’ve set. Request size strategy Many small I/O requests often fail to saturate an NVMe drive’s throughput because bandwidth is the product of IOPS and request size, and small requests hit an IOPS/latency/CPU ceiling before they hit the PCIe/NAND bandwidth ceiling. For a given request size, bandwidth is essentially IOPS x Request size. So, for instance, 4K I/Os would need extremely high IOPS to reach GB/s-class throughput. A concrete example: 350k IOPS (which is typical for an AWS i7i.4xlarge, for instance) at 4K request size will get you ~1.3GB/s (i7i.4xlarge can do 3.5GB/s easily). This looks slow in throughput terms even though the device might be doing exactly what the workload allows. NVMe devices reach peak bandwidth when they have enough outstanding requests (queue depth) to keep the many internal flash channels busy. If your workload issues many small requests but mostly one-at-a-time (or only a couple in flight), the drive spends time waiting between completions instead of streaming data. As a result, bandwidth stays low. Another important aspect is that with small I/O sizes, the fixed per-I/O costs (syscalls, scheduling, interrupts, copying, etc.) can dominate the latency. That means the kernel/filesystem path becomes the limiter even before the NVMe hardware does. This is one reason why real applications often can’t reproduce vendors’ peak numbers. In practice, you usually need high concurrency (multiple threads/fibers/jobs) and true async I/O to maintain a deep in-flight queue and approach device limits. But, to repeat one idea from the section above, also remember that the storage controller itself has a limited compute capacity. Overloading it results in higher latencies for both read and write paths. It is important to find the right request size for your application’s workload. Go as big as your latency expectations will allow. If your workload is not very predictable, keep in mind that you’ll most likely need some dynamic logic that adjusts the I/O patterns so you can squeeze every last drop of performance out of that expensive storage. Key Takeaways for the Application Layer Parallelism tuning: Benchmark your specific hardware and workload to find the optimal fiber/thread/shard count. Watch the latency. While you increase the parallelism, you’ll notice throughput increasing. At some point, throughput will plateau and latency will start to increase. That’s the sweet spot you’re looking for. Request size strategy: Picking the right request size is important. Seastar defaults to 128K for sequential writes, which works well on most modern storage (but validate it via benchmarking). If your device prefers larger or smaller requests for throughput, the cost is latency – so design your workload accordingly. In practice, we’ve never seen SSDs that cannot be saturated for throughput with 128K requests and ScyllaDB can achieve sub-millisecond latencies with this request size. Conclusion The path from application buffer to persistent storage on modern hardware is complex. Often, performance issues are counterintuitive and very difficult to track down. A 1 KB filesystem block size doesn’t “save space” on 4K-optimized SSDs; it wastes throughput by forcing read-modify-write operations. A perfectly tuned IO Scheduler can still throttle requests if given incorrect disk properties. Sufficient parallelism doesn’t guarantee high throughput if request sizes are too small to fill device queues. By minding the disk, the filesystem, and the application – and by understanding how they interact – you can fully take advantage of modern storage hardware and build systems that reliably deliver the performance that the storage vendor advertised.Kelsey Hightower’s Take on Engineering at Scale
At ScyllaDB’s Monster SCALE Summit 25, Hightower shared why facing scale the hard way is the right way “There’s a saying I like: ‘Some people have good ideas. Some ideas have people.’ When your idea outlives you, that’s success.” – Kelsey Hightower Kelsey Hightower’s career is a perfect example of that. His ideas have taken on a life of their own, extending far beyond his work at Puppet, CoreOS, to KubeCon and Google. And he continues to scale his impact with his signature unscripted keynotes as well as the definitive book, “Kubernetes Up and Running.” We were thrilled that Hightower joined ScyllaDB’s Monster SCALE Summit to share his experiences and advice on engineering at scale. And to scale his insights beyond those who joined us for the live keynote, we’re capturing some of the most memorable moments and takeaways here. Note: Monster SCALE Summit 2026 will go live March 11-12, featuring antirez, creator of Redis; Camille Fournier, author of “The Manager’s Path” and “Platform Engineering”; Martin Kleppmann, author of “Designing Data-Intensive Applications”) and more than 50 others. The event is free and virtual; register and join the community for some lively chats. Monster Scale Summit 2026 – Free + Virtual Fail Before You Scale The interview with host Tim Koopmans began with a pointed warning for attendees of a conference that’s all about scaling: Don’t just chase scale because you’re fascinated by others’ scaling strategies and achievements. You need to really experience some pain personally first. As Hightower put it: “A lot of people go see a conference talk — I’m probably guilty of this myself — and then try to ‘do scale things’ before they even have experience with what they’re doing. Back at Puppet Labs, lots of people wrote shell scripts with bad error handling. Things went awry when conditions weren’t perfect. Then they moved on to configuration management, and those who made that journey could understand the trade-offs. Those who started directly with Puppet often didn’t.” “Be sure you have a reason,” he said “So before you over-optimize for a problem you may not even have, you should ask: ‘How bad is it really? Where are the metrics proving that you need a more scalable solution?’ Sometimes you can do nothing and just wait for scaling to become the default option.” Ultimately, you should hope for the “good problem” where increasing demand causes you to hit the limits of your tech, he said. That’s much better than having few customers and over-engineering for problems you don’t have. Make the Best Choice You Can … For Now The conversation shifted to what level of scale teams should target with their initial tech stack and each subsequent iteration. Should you optimize for a future state that hasn’t happened yet? Play it safe in case the market changes? “If you’re not sure whether you’re on the right stack … I promise you, it’s going to change,” Hightower said. “Make the best choice you can for now. You can spend all year optimizing for ‘the best thing,’ but it may not be the best thing 10 years from now. Say you pick a database, go all in, learn best practices. But put a little footnote in your design doc: ‘Here’s how we’d change this.’ Estimate the switching cost. If you do that, you won’t get stuck in sunk cost fallacy later.” Rather than trying to predict the future, think about how to avoid getting trapped. You don’t want dependencies or extensions to limit your ability to migrate when it’s time to take a better (or just different) path. “Change isn’t failure,” he emphasized. “Plan for it; don’t fear it.” In Hightower’s view, scaling decisions should start on a whiteboard, not in code. “When I was at Google, we’d do technical whiteboard sessions. Draw a line — that’s time. “Today, we’re here. Our platform allows us to do these things. Is that good or bad?” Then draw ahead: “Where do we want to be in two years?” He continued, “Usually that’s driven by teams and customer needs. You can’t do everything at once. So plot milestones — six months, a year, etc. You can push things out in time for when new libraries or tools arrive. If something new shows up that gets you two years ahead instantly, great. Having a timeline gives you freedom without guilt that you can’t ship everything today.” Are You Really Prepared For a 747? Following up on the Google thread, Koopmans asked, “I’d love to hear practical ways Google avoids over-engineering when designing for scale.” To illustrate why “Google-scale” solutions don’t always fit everyone else, Hightower used a memorable analogy: “I had a customer once say, ‘We want BigQuery on-prem.’ I said, ‘You do? Really? OK, how much money do you have?’ And it was one of those companies that had plenty of capital, so that wasn’t the issue. I told them, ‘That would be like going to the airport, looking out the window, seeing a brand-new 747 and telling the airline that you want that plane. Even if they let you buy it, you don’t have a pilot’s license, you don’t know how to fuel it. Where are you going to park it? Are you going to drive it down your subdivision, decapitating the roofs of your neighbors’ houses?” Some things just aren’t meant for everyone.” Ultimately, whether it’s over-engineering or not depends on the target user. Understand who they are, how they work and what tools they use, then build with that in mind. Hightower also warned against treating “best practices” as universal truths: “One question that most customers show up with is, ‘What are the best practices?’ Not necessarily the best practices for me. They just want to know what everyone else is doing. I think that might be another anti-pattern in the mix, where you only care about what everyone else is doing and you don’t bring the necessary context for a good recommendation.” How Leaders Should Think About Dev Tooling “Serializing engineering culture” (Hightower’s phrase) like Google did with its google3 monorepo makes it simple for thousands of new engineers to join the team and start contributing almost instantly. During his tenure at Google, everything from gRPC to deployment tools was integrated. Engineers just opened a browser, added code and reviews would start automatically. However, there’s a fine line between serializing and stifling. Hightower believes that prohibiting engineers from even installing Python on their laptops, for example, is overkill: “That’s like telling Picasso he can’t use his favorite brush.” He continued: “Everyone works differently. As a leader, learn what tools people actually use and promote sharing. Have engineers show their workflows — the shortcuts, setups and plugins that make them productive. That’s where creativity and speed come from. Share the nuance. Most people think their tricks are too small to matter, but they do. I want to see your dotfiles! You’ll inspire others.” Watch the Complete Talk As Hightower noted, “Some people have good ideas. Some ideas have people.” His approach to scale – pragmatic, context-driven and human – shows why some ideas really do outlive the people who created them. You can see the full talk below. Fun fact: it was truly an unscripted interview – Hightower insisted! The team met him in the hotel lobby that morning, chatted a bit during a coffee run, prepped the camera angles … and suddenly Hightower and Koopmans were broadcasting to 20,000 attendees around the world.Claude Code Marketplace Now Available
Claude Code has become an indispensable part of my daily workflow. I use it for everything from writing code to debugging production issues. But while Claude is incredibly capable out of the box, there are areas where injecting specialized domain knowledge makes it dramatically more useful.
That’s why I built a plugin marketplace. Yesterday I released rustyrazorblade/skills, a collection of Claude Code plugins that extend Claude with expert-level knowledge in specific domains. The first plugin is something I’ve been talking about doing for a while: a Cassandra expert.
The Deceptively Simple Act of Writing to Disk
Tracking down a mysterious write throughput degradation From a high-level perspective, writing a file seems like a trivial operation: open, write data, close. Modern programming languages abstract this task into simple, seemingly instantaneous function calls. However, beneath this thin veneer of simplicity lies a complex, multi-layered gauntlet of technical challenges, especially when dealing with large files and high-performance SSDs. For the uninitiated, the path from application buffer to persistent storage is fraught with performance pitfalls and unexpected challenges. If your goal is to master the art of writing large files efficiently on modern hardware, understanding all the details under the hood is essential. This article will walk you through a case study of fixing a throughput performance issue. We’ll get into the intricacies of high-performance disk I/O, exploring the essential technical questions and common oversights that can dramatically affect reliability, speed, and efficiency. It’s part 2 of a 3-part series. Read part 1 When lots of work leads to a performance regression If you haven’t yet read part 1 (When bigger instances don’t scale), now’s a great time to do so. It will help you understand the origin of the problem we’re focusing on here. TL;DR: In that blog post, we described how we managed to figure out why a new class of highly performant machines didn’t scale as expected when instance sizes increased. We discovered a few bugs in our Seastar IO Scheduler (stick around a bit, I’ll give a brief description of that below). That helped us measure scalable bandwidth numbers. At the time, we believed these new NVMes were inclined to perform better with 4K requests than with 512 byte requests. We later discovered that the latter issue was not related to the scheduler at all. We were actually chasing a firmware bug in the SSD controller itself. These disks do, in fact, perform better with 4K requests. What we initially thought was a problem in our measurement tool (IOTune) turned out to be something else entirely. IOTune wasn’t misdetecting the disk’s physical sector size (this is the request size at which a disk can achieve the best IOPS). Instead, the disk firmware was reporting it incorrectly. It was reporting it as 512 bytes. However, in reality, it was 4K. We worked around the IOPS issue since the cloud provider wasn’t willing to fix the firmware bug due to backward-compatibility concerns. We also deployed the IO Scheduler fixes and our measured disk models (io-properties) with IOTune scaled nicely with the size of the instance. Still, in real workload tests, ScyllaDB didn’t like it. Performance results of some realistic workloads showed a write throughput degradation of around 10% on some instances provisioned with quite new and very fast SSDs. While this wasn’t much, it was alarming because we were kind of expecting an improvement after the last series of fixes. These first two charts give us a good indication of how well ScyllaDB utilizes the disk. In short, we’re looking for both of them to be as stable as possible and as close to 100% as possible. The “I/O Group consumption” metric tracks the amount of shared capacity currently taken by in-flight operations from the group (reads, writes, compaction, etc.). It’s expressed as a percentage of the configured disk capacity. The “I/O Group Queue flow ratio” metric in ScyllaDB measures the balance between incoming I/O request rates and the dispatch rate from the I/O queue for a given I/O group. It should be as close as possible to 1.0, because requests cannot accumulate in disk. If it jumps up, it means one of two things. The reactor might be constantly falling behind and not kicking the I/O queue in a timely manner. Or, it can mean that the disk is slower than we told ScyllaDB it was – and the scheduler is overloading it with requests. The spikes here indicate that the IO Scheduler doesn’t provide a very good QoS. That led us to believe the disk was overloaded with requests, so we ended up not saturating the throughput. The following throughput charts for commitlog, memtable, and compaction groups reinforce this claim. The 4 NVMe RAID array we were testing against was capable of around 14.5GB/s throughput. We expected that at any point in time during the test, the sum of the bandwidths for those three groups would get close to the configured disk capacity. Please note that according to the formula described in the section below on IO Scheduler, bandwidth and IOPS have a competing relationship. It’s not possible to reach the maximum configured bandwidth because that would leave you with 0 space for IOPS. The reverse holds true: You cannot reach the maximum IOPS because that would mean your request size got so low that you’re most likely not getting any bandwidth from the disk. At the end of the chart, we would expect an abrupt drop in throughput for the commitlog and memtable groups because the test ends, with the compaction group rapidly consuming most of the 14.5GB/s of disk throughput. That was indeed the case, except that these charts are very spiky as well. In many cases, summing up the bandwidth for the three groups shows that they consume around 12.5GB/s of the disk total throughput. The Seastar IO Scheduler Seastar uses an I/O scheduler to coordinate shards for maximizing the disk’s bandwidth while still preserving great IOPS. Basically, the scheduler lets Seastar saturate a disk and at the same time fit all requests within a latency goal configured on the library (usually 0.5ms). A detailed explanation of how the IO Scheduler works can be found in this blog post. But here’s a summary of where max bandwidth/IOPS values come from and where they go to within the ScyllaDB IO Scheduler. I believe it will connect the problem description above with the rest of the case study below. The IOTune tool is a disk benchmarking tool that ships with Seastar. When you run this tool on a disk, it will output 4 values corresponding to read/write IOPS and read/write bandwidth. These 4 values end up in a file called io-properties.yaml. When provided with these values, the Seastar IO Scheduler will build a model of your disk. This model then helps ScyllaDB maximize the drive’s performance. The IO Scheduler models the disk based on the IOPS and bandwidth properties using a formula which looks something like:read_bw/read_bw_max + write_bw/write_bw_max +
read_iops/read_iops_max + write_iops/write_iops_max <= 1
The internal mechanics of how the IO Scheduler works are detailed
in the blog post linked above. Peak and sustained throughput We
observed some bursty behavior in the SSDs under test. It wasn’t
much; iops/bandwidth would be lower with around 5% than the values
measured by running the benchmark for the default 2 minutes. The
iops/bandwidth values would start stabilizing at around 30 minutes
and that’s what we call sustained io-properties. We thought our
IOTune runs might have recorded peak disk io-properties (i.e., we
ran the tool for too short of a duration – the default is 120
seconds). With a realistic workload, we are actually testing the
disks at their sustained throughput, so the IO Scheduler builds an
inflated model of the disk and ends up sending more requests than
the disk can actually handle. This would cause the overload we saw
in the charts. We then tested with newly measured sustained
io-properties (with the IOTune duration configured to run 30
minutes, then 60 minutes). However, there wasn’t any noticeable
improvement in the throughput degradation problem…and the charts
were still spiky. Disk saturation length The disk saturation
length, as defined and measured by IOTune, is the smallest request
length that’s needed to achieve the maximum disk throughput. All
the disks that we’ve seen so far had a measured saturation length
of 128K. This means that it should be perfectly possible to achieve
maximum throughput with 128K requests. We noticed something quite
odd while running tests on these performant NVMes: the Seastar
IOTune tool would report a saturation length of 1MB. We immediately
panicked because there are a few important assumptions that rely on
us being able to saturate disks with 128K requests. The issue
matched the symptoms we were chasing. A disk model built with the
assumption that saturation length is 1MB would trick the IO
Scheduler into allowing a higher number of 128K requests (the
length Seastar uses for sequential writes) than the disk controller
can handle efficiently. In other words, the IO Scheduler would try
to achieve the high throughput measured with 1MB request length,
but using 128K requests. This would make the disk appear
overloaded, as we saw in the charts. Assume you’re trying to reach
the maximum throughput on a common disk with 4K requests, for
instance. You won’t be able to do it. And since the throughput
would stay below the maximum, the IO Scheduler would stuff more and
more requests into the disk. It’s hoping to reach the maximum – but
again, it won’t be reached. The side effect is that the IO
Scheduler ends up overloading the disk controller with requests,
increasing in-disk latencies for all the other processes trying to
use it. As is typical when you’re navigating muddy waters like
these, this turned out to be a false lead. We were stepping on some
bugs in our measuring tools, IOTune and io_tester. IOTune was
running with lower parallelism than those disks needed for
saturation. And io_tester was measuring overwriting a file rather
than writing to a pre-truncated new file. The saturation length of
this type of disks was still 128k, like we had seen in the past.
Fortunately, that meant we didn’t need to make potential
architectural changes in Seastar in order to accommodate larger
requests. A nice observation we can make here based on the tests we
ran trying to dis/prove this theory is that extent allocation is a
rather slow process. If the allocation group is already quite busy
(a few big files already exist under the same directory, for
instance), the effect on throughput when appending and extending a
file is quite dramatic. Internal parallelism Another interesting
finding was that the disk/filesystem seemed to suffer from internal
parallelism problems. We ran io_tester with 128k requests, 8 fibers
per shard with 8 shards and 64 shards. The results were very odd.
The expected bandwidth was ~12.7GB/s, but we were confused to see
it drop when we increased the number of shards.
Generally, the bandwidth vs. latency dependency is defined by two
parts. If you measure latency and bandwidth while you increase the
app parallelism, the latency is constant and the bandwidth grows as
long as the internal disk parallelism is not saturated. Once the
disk is throughput loaded, the bandwidth stops growing or grows
very little, while the latency scales almost linearly with the
increase of the input. However, in the table above, we see
something different. When the disk is overloaded, latency increases
(because it holds more requests internally), but the bandwidth
drops at the same time. This might explain why IOTune measured
bandwidths around 12GB/s, while under the real workload (capped
with IOTune-measured io-properties.yaml), the disk behaved as if it
was overloaded (i.e., high latency and the actual bandwidth below
the maximum bandwidth). When IOTune measures the disk, shards load
the disk one-by-one. However, the real test workload sends parallel
requests from all shards at once. The storage device was a RAID0
with 4 NVMes and a RAID chunk size of 1MB. The theory here was that
since each shard writes via 8 fibers of 128k requests, it’s
possible that many shards could end up writing to the same disk in
the array. The explanation is that XFS aligns files on 1MB
boundaries. If all shards start at the same file offset and move at
relatively the same speed, the shards end up picking the same drive
from the array. That means we might not be measuring the full
throughput of the raid array. The measurements confirm that the
shards do not consistently favor the same drive. Single disk
throughput was measured at 3.220 GB/s while the entire 4-disk array
achieved a throughput of 10.9 GB/s. If they were picking the same
disk all the time, the throughput of the entire 4-disk array
would’ve been equal to that of a single disk (i.e. 3.2GB/s). This
lead ended up being a dead end. We tried to prove it in a
simulator, but all requests ended up shuffled evenly between the
disks. Sometimes, interesting theories that you bet can explain
certain effects just don’t hold true in practice. In this case,
something else sits at the base of this issue. XFS formatting
Although the previous lead didn’t get us very far, it opened a very
nice door. We noticed that the throughput drop is reproducible on
64 shards, rather than 8 shards RAID mounted with the
scylla_raid_setup script (a ScyllaDB script which does
preparation work on a new machine, e.g., formats the filesystem,
sets up the RAID array), not on a raw block device and not on a
RAID created with default parameters
Comparing the running mkfs.xfs commands, we spotted a few
differences. In the table below, notice how the XFS parameters
differ between default-mounted XFS and XFS mounted by
scylla_raid_setup. The 1K vs 4K data.bsize difference
stands out. We
also spotted – and this is an important
observation– that truncating the test files to some large
size seems to bring back the stolen throughput. The results coming
from this observation are extremely surprising. Keep reading to see
how this leads us to actually figuring out the root cause of the
problem. The table below shows the throughput in MB/s when running
tests on files that are being appended and extended and files that
are being pre-truncated to their final size (both cases were run on
XFS mounted with the Scylla script).
We’ve experimented with Seastar’s sloppy_size=true file option,
which truncates the file’s size to double every time it sees an
access past the current size of the file. However, while it
improved the throughput numbers, it unfortunately still left half
of the missing throughput on the table. RWF_NOWAIT and non-blocking
IO The first lead that we got from here was by running our tests
under strace. Apparently, all of our writes would
get re-submitted out of the Seastar Reactor thread to XFS threads.
Seastar uses RWF_NOWAIT to attempt non-blocking AIO
submissions directly from the Seastar Reactor thread. It sets
aio_rw_flags=RWF_NOWAIT on IOCBs during initial
io_submit calls from the Reactor backend. On modern
kernels, this flag requests immediate failure (EAGAIN)
if the submission may block, preserving reactor responsiveness. On
io_submit failure with RWF_NOWAIT,
Seastar clears the flag and queues the IOCBs for retrying. The
thread pool then executes the retry submissions without the
RWF_NOWAIT flag, as these can tolerate blocking. We
thought reducing the number of retries would increase throughput.
Unfortunately, it didn’t actually do that when we disabled the
flag. The cause for the throughput drop is uncovered next. As for
the RWF_NOWAIT issue, it’s still unclear why it
doesn’t affect throughput. However, the fix was a kernel patch by
our colleague Pavel Emelyanov which fiddles with inode time update
when IOCBs carry the RWF_NOWAIT flag. More details on
this would definitely exceed the scope of this blog post. blktrace
and offset alignment distribution Returning to our throughput
performance issue, we started running io_tester experiments with
blktrace on, and we noticed something strange. For
around 25% of the requests, io_tester was submitting 128k requests
and XFS would queue them as 256 sector requests (256 sectors x 512
bytes reported physical sector size equals to 128k). However, it
would split the requests and complete them in 2 parts. (Note the Q
label on the first line of the output below; this indicates the
request was queued) The first part of the request would finish in
161 microseconds, while the second part would finish in 5249
microseconds. This dragged down the latency of the whole request to
5249 microseconds (the 4th column in the table is the timestamp of
the event in seconds; the latency of a request is max(ts_completed
– ts_queued)). The
remaining 75% of requests were queued and completed in one go as
256 sector requests. They were also quite fast: 52 microseconds, as
shown below.
The explanation for the split is related to how 128k requests hit
the file, given that XFS lays it out on disk, considering a 1MB
RAID chunk size. The split point occurs at address 21057335224 +
72, which translates to hex 0x9CE3AE00000. This reveals it is, in
fact, a multiple of 0x100000 – the 1MB RAID chunk boundary. We can
discuss optimizations for this, but that’s outside the scope of
this article. Unfortunately, it was also out of scope for our
throughput issue. However, here are some interesting charts showing
how request offsets alignment looks based on the
blktrace events we collected.
default formatted XFS with 4K block size
scylla_raid_setup XFS: 1K block
scylla_raid_setup XFS: 1K block + truncation This result is
significant! For XFS formatted with a 4K block size, most
requests are 4K aligned. For XFS formatted with
scylla_raid_setup (1K block size), most requests are
1K or 2K aligned. For XFS formatted with
scylla_raid_setup (1K block size) and with test files
truncated to their final size, all requests are 64K aligned
(although in some cases we also saw them being 4k aligned). It
turns out that XFS lays out files on disk very differently when the
file is known in advance compared to the case when the file is
grown on-demand. That results in IO unaligned to the disk block
size. Punchline Now here comes the explanation of the problem we’ve
been chasing since the beginning. In
the first part of the article, we saw that doing random writes
with 1K requests produces worse IOPS than with 4K requests on these
4K optimized NVMes. This happens because when executing the 1K
request, the disk needs to perform Read-Modify-Write to land the
data into chips. When we submit 128k requests (as ScyllaDB does)
that are 1K or 2K aligned (see the alignment distributions in the
charts above), the disk is forced to do RMW on the head and tail of
the requests. This slows down all the requests (unrelated, but
similar in concept to the raid chunk alignment split we’ve seen
above). Individually, the slowdown is probably tiny. But since most
requests are 1k and 2k aligned on XFS formatted with 1k block size
(no truncation), the throughput hit is quite significant. It’s very
interesting to note that, as shown in the last chart above,
truncation also improved the alignment distribution quite
significantly, and also improved throughput. It also appeared to
significantly shorten the list of extents created for our test
files. For ScyllaDB, the right solution was to format XFS with a 4K
block size. Truncating to the final size of the file wasn’t really
an option for us because we can’t predict how big an SSTable will
grow. Since sloppy_size’ing the files didn’t provide great results,
we agreed that 4K-formatted XFS was the way to go. The throughput
degradation we got using the higher io-properties numbers seems to
be solved. We initially expected to see “improved performance”
compared to the original low io-properties case (i.e., a higher
measured write throughput). The success wasn’t obvious, though. It
was rather hidden within the dashboards, as shown below. Here’s
what disk utilization and IO flow ratio charts look like. The disk
is fully utilized and clearly not overloaded anymore.
And here are memtable and commitlog charts. These look very similar
to the charts we got with the initial low io-properties numbers
from the
“When bigger instances don’t scale” article. Most likely, this
means that’s what the test can do.
The
good news was hidden here. While the test went full speed ahead,
the compaction job filled all the available throughput, from
~10GB/s (when commitlog+memtable were running at 4.5GB/s) to
14.5GB/s (when commitlog and memtable flush processes were done).
The
only thing left to check was whether the filesystem formatted with
the 4K block size would cause read amplification on older disks
with 512 bytes physical sector size. It turns out it didn’t. We
were able to achieve similar IOPS on a RAID with 4 NVMes of the
older type.
Next up: Part 3, Common performance pitfalls of modern storage
I/O. Inside the 2026 Monster Scale Summit Agenda
Monster Scale Summit is all about extreme scale engineering and data-intensive applications. So here’s a big announcement: the agenda is now available! Attendees can join 50+ tech talks, including: Keynotes by antirez, Camille Fournier, Pat Helland, Joran Greef, Thea Aarrestad, Dor Laor, and Avi Kivity Martin Kleppmann & Chris Riccomini chatting about the second edition of Designing Data-Intensive Applications Tales of extreme scale engineering – Rivian, Pinterest, LinkedIn, Nextdoor, Uber Eats, Google, Los Alamos National Labs, CERN, and AmEx ScyllaDB customer perspectives – Discord, Disney, Freshworks, ShareChat, SAS, Sprig, MoEngage, Meesho, Tiket, and Zscaler Database engineering – Inside looks at ScyllaDB, turbopuffer, Redis, ClickHouse, DBOS, MongoDB, DuckDB, and TigerBeetle What’s new/next for ScyllaDB – Vector search, tablets, tiered storage, data consistency, incremental repair, Rust-based drivers, and more Like other ScyllaDB-hosted conferences (e.g., P99 CONF), the event will be free and virtual so everyone can participate. Take a look, register, and start choosing your own adventure across the multiple tracks of tech talks. Full Agenda Register [free + virtual] When you join us March 11 and 12, you can… Chat directly with speakers and connect with ~20K of your peers Participate in interactive trainings on topics like real-time AI, database performance at scale, high availability, and cloud cost optimization strategies Pick the minds of ScyllaDB engineers and architects, who are available to answer your toughest database performance questions Win conference swag, sea monster plushies, book bundles, and other cool giveaways Details, Details The agenda site has all the scheduling, abstracts, and speaker details. Please note that times are shown in your local time zone. Be sure to scroll down into the Instant Access section. This is one of the best parts of Monster SCALE Summit. You can access these sessions from the minute the event platform opens until the conference wraps. Some teams have shared that they use Instant Access to build their own watch parties beyond the live conference hours. If you do this, please share photos! Another important detail: books. Quite a few of our speakers areApache Cassandra® 5.0: Improving performance with Unified Compaction Strategy
IntroductionUnified Compaction Strategy (UCS), introduced in Apache Cassandra 5.0, is a versatile compaction framework that not only unifies the benefits of Size-Tiered (STCS) and Leveled (LCS) Compaction Strategies, but also introduces new capabilities like shard parallelism, density-aware SSTable organization, and safer incremental compaction, all of which deliver more predictable performance at scale. By utilizing a flexible scaling model, UCS allows operators to tune compaction behavior to match evolving workloads, spanning from write-heavy to read-heavy, without requiring disruptive strategy migrations in most cases.
In the past, operators had to choose between rigid strategies and accept significant trade-offs. UCS changes this paradigm, allowing the system to efficiently adapt to changing workloads with tuneable configurations that can be altered mid-flight and even applied differently across different compaction levels based on data density.
Why compaction mattersCompaction is the critical process that determines a cluster’s long-term health and cost-efficiency. When executed correctly, it produces denser nodes with highly organized SSTables, allowing each server to store more data without sacrificing speed. This efficiency translates to a smaller infrastructure footprint, which can lower cloud costs and resource usage.
Conversely, inefficient compaction is a primary driver of performance degradation. Poorly managed SSTables lead to fragmented data, forcing the system to work harder for every request. This overhead consumes excessive CPU and I/O, often forcing teams to try adding more nodes (horizontal scale) just to keep up with background maintenance noise.
Key concepts and terminologyTo understand how UCS optimizes a cluster, it is necessary to understand the fundamental trade-offs it balances:
- Read amplification: Occurs when the database must consult multiple SSTables to answer a single query. High read amplification acts as a “latency tax,” forcing extra I/O to reconcile data fragments.
- Write amplification: A metric that quantifies the overhead of background processes (such as compactions). It represents the ratio between total data written to disk and the amount of data originally sent by an application. High write amplification wears out SSDs and steals throughput.
- Space amplification: The ratio of disk space used to the actual size of the “live” data. It tracks data such as tombstones or overwritten rows that haven’t been purged yet.
- Fan factor: The “growth dial” for the cluster data hierarchy. It defines how many files of a similar size must accumulate before they are merged into a larger tier.
- Sharding: UCS splits data into smaller, independent token ranges (shards), allowing the system to run multiple compactions in parallel across CPU cores.
UCS provides baseline architectural improvements that were not available in older strategies:
Improved compaction parallelismOlder strategies often got stuck on a single thread during large merges. UCS sharding allows a server to use its full processing power. This significantly reduces the likelihood of compaction storms and keeps tail latencies (p99) predictable.
Reduced disk space amplificationBecause UCS operates on smaller shards, it doesn’t need to double the entire disk space of a node to perform a major merge. This greatly reduces the risk of nodes from running out of space during heavy maintenance cycles.
Density-based SSTable organizationUCS measures SSTables by density (token range coverage). This mitigates the huge SSTable problem where a single massive file becomes too large to compact, hindering read performance indefinitely.
Scaling parameterThe scaling parameter (denoted as W) is a configurable setting that determines the size ratio between compaction tiers. It helps balance write amplification and read performance by controlling how much data is rewritten during compaction operations. A lower scaling parameter value results in more frequent, smaller compactions, whereas a higher value leads to larger compaction groups.
The strategy engine: tuning and parametersUCS acts as a strategy engine by adjusting the scaling parameter (W), allowing UCS to mimic, or outperform, its predecessors STCS and LCS.
At a high level, the scaling parameter influences the effective fan-out behavior at each compaction level. Tiered-style settings such as T4 allow more SSTables to accumulate before merging, favoring write efficiency, while leveled-style settings such as L10 keep SSTables more tightly organized, reducing read amplification at the cost of additional background work.
The numbers below are illustrative and not prescriptive:
UCS configuration guide Workload type Strategy target Scaling (W) Primary benefit Heavy writes / IoT STCS (Tiered) Negative (e.g., -4) Lowest read amplification Heavy reads LCS (Leveled) Positive (e.g., 10) Lowest write amplification Balanced Hybrid Zero (0) Balanced performance for general apps Practical exampleUCS allows operators to mix behaviors across the data lifecycle.
'scaling_parameters': 'T4, T4, L10'
Note that scaling_parameters takes a string format that can accommodate parameters for per-level tuning.
This example instructs a cluster: “Use tiered compaction for the first two levels to keep up with the high write volume, but once data reaches the third level, reorganize it into a leveled structure so reads stay fast.”
Here’s a fuller, illustrative example of how one might structure their CQL to change the compaction strategy.
ALTER TABLE keyspace_name.table_name WITH compaction = { 'class': 'UnifiedCompactionStrategy', 'scaling_parameters': 'T4,T4,L10' };
Operational evolution: moving beyond major compactions
In older strategies and in Apache Cassandra versions prior to 5.0, operators often felt forced to run a major compaction to reclaim disk space or fix performance. This was a critical event that could impact a node’s I/O for extended periods of time and required substantial free disk space to complete.
Because UCS is density-aware and sharded, it effectively performs compactions constantly and granularly so major compactions are rarely needed. It identifies overlapping data within specific token ranges (shards) and cleans them up incrementally. Operators no longer must choose between a fragmented disk and a risky, resource-heavy manual compaction; UCS keeps data density more uniform across the cluster over time.
The migration advantage: “in-place” adoptionOne of the key performance features of a UCS migration is in-place adoption, meaning that when a table is switched to UCS, it does not immediately force a massive data rewrite. Instead, it looks at the existing SSTables, calculates their density, and maps them into its new sharding structure.
This allows for moving from STCS or LCS to UCS with significantly less I/O overhead than any other strategy change.
ConclusionUCS is an operational shift toward simplicity and predictability. By removing the need to choose between compaction trade-offs, UCS allows organizations to scale with confidence. Whether handling a massive influx of IoT data or serving high-speed user profiles, UCS helps clusters remain performant, cost-effective, and ready for the future.
On a newly deployed NetApp Instaclustr Apache Cassandra 5 cluster, UCS is already the default strategy (while Apache Cassandra 5.0 has STCS set as the default).
Ready to experience this new level of Cassandra performance for yourself? Try it with a free 30-day trial today!
The post Apache Cassandra® 5.0: Improving performance with Unified Compaction Strategy appeared first on Instaclustr.
Getting Started with Database-Level Encryption at Rest in ScyllaDB Cloud
Learn about ScyllaDB database-level encryption with Customer-Managed Keys & see how to set up and manage encryption with a customer key — or delegate encryption to ScyllaDB ScyllaDB Cloud takes a proactive approach to ensuring the security of sensitive data: we provide database-level encryption in addition to the default storage-level encryption. With this added layer of protection, customer data is always protected against attacks. Customers can focus on their core operations, knowing that their critical business and customer assets are well-protected. Our clients can either use a customer-managed key (CMK, our version of BYOK) or let ScyllaDB Cloud manage the CMK for them. The feature is available in all cloud platforms supported by ScyllaDB Cloud. This article explains how ScyllaDB Cloud protects customer data. It focuses on the technical aspects of ScyllaDB database-level encryption with Customer-Managed Keys (CMK). Storage-level encryption Encryption at rest is when data files are encrypted before being written to persistent storage. ScyllaDB Cloud always uses encrypted volumes to prevent data breaches caused by physical access to disks. Database-level encryption Database-level encryption is a technique for encrypting all data before it is stored in the database. The ScyllaDB Cloud feature is based on the proven ScyllaDB Enterprise database-level encryption at rest, extended with the Customer Managed Keys (CMK) encryption control. This ensures that the data is securely stored – and the customer is the one holding the key. The keys are stored and protected separately from the database, substantially increasing security. ScyllaDB Cloud provides full database-level encryption using the Customer Managed Keys (CMK) concept. It is based on envelope encryption to encrypt the data and decrypt only when the data is needed. This is essential to protect the customer data at rest. Some industries, like healthcare or finance, have strict data security regulations. Encrypting all data helps businesses comply with these requirements, avoiding the need to prove that all tables holding sensitive personal data are covered by encryption. It also helps businesses protect their corporate data, which can be even more valuable. A key feature of CMK is that the customer has complete control of the encryption keys. Data encryption keys will be introduced later (it is confusing to cover them at the beginning). The customer can: Revoke data access at any time Restore data access at any time Manage the master keys needed for decryption Log all access attempts to keys and data Customers can delegate all key management operations to the ScyllaDB Cloud support team if they prefer this. To achieve this, the customer can choose the ScyllaDB key when creating the cluster. To ensure customer data is secure and adheres to all privacy regulations. By default, encryption uses the symmetrical algorithm AES-128, a solid corporate encryption standard covering all practical applications. Breaking AES-128 can take an immense amount of time, approximately trillions of years. The strength can be increased to AES-256. Note: Database-level encryption in ScyllaDB Cloud is available for all clusters deployed in Amazon Web Services (AWS) and Google Cloud Platform (GCP). Encryption To ensure all user data is protected, ScyllaDB will encrypt: All user tables Commit logs Batch logs Hinted handoff data This ensures all customer data is properly encrypted. The first step of the encryption process is to encrypt every record with a data encryption key (DEK). Once the data is encrypted with the DEK, it is sent to either AWS KMS or GCP KMS, where the master key (MK) resides. The DEK is then encrypted with the master key (MK), producing an encrypted DEK (EDEK or a wrapped key). The master key remains in the KMS, while the EDEK is returned and stored with the data. The DEK used to encrypt the data is destroyed to ensure data protection. A new DEK will be generated the next time new data needs to be encrypted. Decryption Because the original non-encrypted DEK is destroyed when the EDEK was produced, the data cannot be decrypted. The EDEK cannot be used to decrypt the data directly because the DEK key is encrypted. It has to be decrypted, and for that, the master key will be required again. This can only be decrypted with the master key(MK) in the KMS. Once the DEK is unwrapped, the data can be decrypted. As you can see, the data cannot be decrypted without the master key – which is protected at all times in the KMS and cannot be “copied” outside KMS. By revoking the master key, the customer can disable access to the data independently from the database or application authorization. Multi-region deployment Adding new data centers to the ScyllaDB cluster will create additional local keys in those regions. All master keys support multi-regions, and a copy of each key resides locally in each region – ensuring those multi-regional setups are protected from regional outages for the cloud provider and against disaster. The keys are available in the same region as the data center and can be controlled independently. In case you use a Customer Key – cloud providers will charge you for the KMS. AWS will charge $1/month, GCP will change you $0.06 for each cluster prorated per hour. Each additional DC creates a replica that is counted as an additional key. There is an additional cost per key request. ScyllaDB Enterprise utilizes those requests efficiently, resulting in an estimated monthly cost of up to $1 for a 9-node cluster. Managing encryption keys adds another layer of administrative work in addition to the extra cost. ScyllaDB Cloud offers database clusters that can be encrypted using keys managed by ScyllaDB support. They provide the same level of protection, but our support team helps you manage the master keys. The ScyllaDB keys are applied by default and are subsidized by ScyllaDB. Creating a Cluster with Database-Level Encryption Creating a cluster with database-level encryption requires: A ScyllaDB Cloud account – If you don’t have one, you can create a ScyllaDB Cloud account here. 10 minutes with ScyllaDB Key or 20 minutes creating your own key To create a cluster with database-level encryption enabled, we will need a master key. We can either create a customer-managed key using ScyllaDB Cloud UI or skip this step completely and use a ScyllaDB Managed Key, which will skip the next six steps. In both cases, all the data will be protected by strong encryption at the database level. Setting up the customer-managed key can be found in the database-level encryption documentation. Transparent database-level encryption in ScyllaDB Cloud significantly boosts the security of your ScyllaDB clusters and backups. Next Steps Start using this feature in ScyllaDB Cloud. Get your questions answered in our community forum and Slack channel. Or, use our contact form.We Built a Better Cassandra + ScyllaDB Driver for Node.js – with Rust
Lessons learned building a Rust-backed Node.js driver for ScyllaDB: bridging JS and Rust, performance pitfalls, and benchmark results This blog post explores the story of building a new Node.js database driver as part of our Student Team Programming Project. Up ahead: troubles with bridging Rust with JavaScript, a new solution being initially a few times slower than the previous one, and a few charts! Note: We cover the progress made until June 2025 as part of the ZPP project, which is a collaboration between ScyllaDB and University of Warsaw. Since then, the ScyllaDB Driver team adopted the project (and now it’s almost production ready). Motivation The database speaks one language, but users want to speak to it in multiple languages: Rust, Go, C++, Python, JavaScript, etc. This is where a driver comes in, acting as a “translator” of sorts. All the JavaScript developers of the world currently rely on the DataStax Node.js driver. It is developed with the Cassandra database in mind, but can also be used for connecting to ScyllaDB, as they use the same protocol – CQL. This driver gets the job done, but it is not designed to take full advantage of ScyllaDB’s features (e.g., shard-per-core architecture, tablets). A solution for that is rewriting the driver and creating one that is in-house, developed and maintained by ScyllaDB developers. This is a challenging task requiring years of intensive development, with new tasks interrupting along the way. An alternative approach is writing the new driver as a wrapper around an existing one – theoretically simplifying the task (spoiler: not always) to just bridging the interfaces. This concept was proven in the making of the ScyllaDB C / C++ driver, which is an overlay over the Rust driver. We chose the ScyllaDB Rust driver as the backend of the new JavaScript driver for a few reasons. ScyllaDB’s Rust driver is developed and maintained by ScyllaDB. That means it’s always up to date with the latest database features, bug fixes, and optimizations. And since it’s written in Rust, it offers native-level performance without sacrificing memory safety. [More background on this approach] Development of such a solution skips the implementation of complicated database handling logic, but brings its own set of problems. We wanted our driver to be as similar as possible to the Node.js driver so anyone wanting to switch does not need to do much configuration. This was a restriction on one side. On the other side, we have limitations of the Rust driver interface. Driver implementations differ and the API for communicating with them can vary in some places. Some give a lot of responsibility to the user, requiring more effort but giving greater flexibility. Others do most of the work without allowing for much customization. Navigating these considerations is a recurring theme when choosing to write a driver as a wrapper over a different one. Despite the challenges during development, this approach comes with some major advantages. Once the initial integration is complete, adding new ScyllaDB features becomes much easier. It’s often just a matter of implementing a few bridging functions. All the complex internal logic is handled by the Rust driver team. That means faster development, fewer bugs, and better consistency across languages. On top of that, Rust is significantly faster than Node.js. So if we keep the overhead from the bridging layer low, the resulting driver can actually outperform existing solutions in terms of raw speed. The environment: Napi vs Napi-Rs vs Neon With the goal of creating a driver that uses ScyllaDB Rust Driver underneath, we needed to decide how we would be communicating between languages. There are two main options when it comes to communicating between JavaScript and other languages: Use a Node API (NAPI for short) – an API built directly into the NodeJS engine, or Interface the program through the V8 JavaScript engine. While we could use one of those communication methods directly, they are dedicated for C / C++, which would mean writing a lot of unsafe code. Luckily, other options exist: NAPI-RS and Neon. Those libraries handle all the unsafe code required for using the C / C++ APIs and expose (mostly safe) Rust interfaces. The first option uses NAPI exclusively under the hood, while the Neon option uses both of those interfaces. After some consideration, we decided to use NAPI-RS over Neon. Here are the things we considered when deciding which library to use: – Library approach — In NAPI-RS, the library handles the serialization of data into the expected Rust types. This lets us take full advantage of Rust’s static typing and any related optimizations. With Neon, on the other hand, we have to manually parse values into the correct types. With NAPI-RS, writing a simple function is as easy as adding a #[napi] tag: Simple a+b example And in Neon, we need to manually handle JavaScript context: A+b example in Neon – Simplicity of use — As a result of the serialization model, NAPI-RS leads to cleaner and shorter code. When we were implementing some code samples for the performance comparison, we had serious trouble implementing code in Neon just for a simple example. Based on that experience, we assumed similar issues would likely occur in the future. – Performance — We made some simple tests comparing the performance of library function calls and sending data between languages. While both options were visibly slower than pure JavaScript code, the NAPI-RS version had better performance. Since driver efficiency is a critical requirement, this was an important factor in our decision. You can read more about the benchmarks in our thesis. – Documentation — Although the documentation for both tools is far from perfect, NAPI-RS’s documentation is slightly more complete and easier to navigate. Current state and capabilities Note: This represents the state as of May 2025. More features have been introduced since then. See the project readme for a brief overview of current and planned features. The driver supports regular statements (both select and insert) and batch statements. It supports all CQL types, including encoding from almost all allowed JS types. We support prepared statements (when the driver knows the expected types based on the prepared statement), and we support unprepared statements (where users can either provide type hints, or the driver guesses expected value types). Error handling is one of the few major functions that behaves differently than the DataStax driver. Since the Rust driver throws different types of errors depending on the situation, it’s nearly impossible to map all of them reliably. To avoid losing valuable information, we pass through the original Rust errors as is. However, when errors are generated by our own logic in the wrapper, we try to keep them consistent with the old driver’s error types. In the DataStax driver, you needed to explicitly call shutdown() to close the database connection. This generated some problems: when the connection variable was dropped, the connection sometimes wouldn’t stop gracefully, even keeping the program running in some situations. We decided to switch this approach, so that the connection is automatically closed when the variable keeping the client is dropped. For now, it’s still possible to call shutdown on the client. Note: We are still discussing the right approach to handling a shutdown. As a result, the behavior described here may change in the future. Concurrent execution The driver has a dedicated endpoint for executing multiple queries concurrently. While this endpoint gives you less control over individual requests — for example, all statements must be prepared and you can’t set different options per statement — these constraints allow us to optimize performance. In fact, this approach is already more efficient than manually executing queries in parallel (around 35% faster in our internal testing), and we have additional optimization ideas planned for future implementation. Paging The Rust and DataStax drivers both have built-in support for paging, a CQL feature that allows splitting results of large queries into multiple chunks (pages). Interestingly, although the DataStax driver has multiple endpoints for paging, it doesn’t allow execution of unpaged queries. Our driver supports the paging endpoints (for now, one of those endpoints is still missing) and we also added the ability to execute unpaged queries in case someone ever needs that. With the current paging API, you have several options for retrieving paged results: Automatic iteration: You can iterate over all rows in the result set, and the driver will automatically request the next pages as needed. Manual paging: You can manually request the next page of results when you’re ready, giving you more control over the paging process. Page state transfer: You can extract the current page state and use it to fetch the next page from a different instance of the driver. This is especially useful in scenarios like stateless web servers, where requests may be handled by different server instances. Prepared statements cache Whenever executing multiple instances of the same statement, it’s recommended to use prepared statements. In ScyllaDB Rust Driver, by default, it’s the user’s responsibility to keep track of the already prepared statements to avoid preparing them multiple times (and, as a result, increasing both the network usage and execution times). In the DataStax driver, it was the driver’s responsibility to avoid preparing the same query multiple times. In the new driver, we use Rust’s Driver Caching Session for (most) of the statement caching. Optimizations One of the initial goals for the project was to have a driver that is faster than the DataStax driver. While using NAPI-RS added some overhead, we hoped the performance of the Rust driver would help us achieve this goal. With the initial implementation, we didn’t put much focus on efficient usage of the NAPI-RS layer. When we first benchmarked the new driver, it turned out to be way slower compared to both the DataStax JavaScript driver and the ScyllaDB Rust driver… Operations scylladb-javascript-driver (initial version) [s] Datastax-cassandra-driver [s] Rust-driver [s] 62500 4.08 3.53 1.04 250000 13.50 5.81 1.73 1000000 55.05 15.37 4.61 4000000 227.69 66.95 18.43 Operations scylladb-javascript-driver (initial version) [s] Datastax-cassandra-driver [s] Rust-driver [s] 62500 1.63 2.61 1.08 250000 4.09 2.89 1.52 1000000 15.74 4.90 3.45 4000000 58.96 12.72 11.64 Operations scylladb-javascript-driver (initial version) [s] Datastax-cassandra-driver [s] Rust-driver [s] 62500 1.63 2.61 1.08 250000 4.09 2.89 1.52 1000000 15.74 4.90 3.45 4000000 58.96 12.72 11.64 Operations scylladb-javascript-driver (initial version) [s] Datastax-cassandra-driver [s] Rust-driver [s] 62500 1.96 3.11 1.31 250000 4.90 4.33 1.89 1000000 16.99 10.58 4.93 4000000 65.74 31.83 17.26 Those results were a bit of a surprise, as we didn’t fully anticipate how much overhead NAPI-RS would introduce. It turns out that using JavaScript Objects introduced way higher overhead compared to other built-in types, or Buffers. You can see on the following flame graph how much time was spent executing NAPI functions (yellow-orange highlight), which are related to sending objects between languages. Creating objects with NAPI-RS is as simple as adding the#[napi] tag to the struct we want to expose to the
NodeJS part of the code. This approach also allows us to create
methods on those objects. Unfortunately, given its overhead, we
needed to switch the approach – especially in the most used parts
of the driver, like parsing parameters, results, or other parts of
executing queries. We can create a napi object like this:
Which is converted to the following JavaScript class: We
can use this struct between JavaScript and Rust. When accepting
values as arguments to Rust functions exposed in NAPI-RS, we can
either accept values of the types that implement the
FromNapiValue trait, or accept references to values of
types that are exposed to NAPI (these implement the default
FromNapiReference trait). We can do it like this:
Then, when we call the following Rust function we
can just pass a number in the JavaScript code.
FromNapiValue is implemented for built-in types like
numbers or strings, and the
FromNapiReference trait is created automatically
when using the #[napi] tag on a Rust struct. Compared
to that, we need to manually implement
FromNapiValue for custom structs. However, this
approach allows us to receive those objects in functions exposed to
NodeJS, without the need for creating Objects – and thus
significantly improves performance. We used this mostly to improve
the performance of passing query parameters to the Rust side of the
driver. When it comes to returning values from Rust code, a type
must have a ToNapiValue trait implemented. Similarly,
this trait is already implemented for built-in types, and is auto
generated with macros when adding the #[napi] tag to
the object. And this auto generated implementation was causing most
of our performance problems. Luckily, we can also implement our own
ToNapiValue trait. If we return a raw value and create
an object directly in the JavaScript part of the code, we can avoid
almost all of the negative performance impacts that come from the
default implementation of ToNapiValue. We can do it
like this:
This will return just the number instead of the whole struct. An
example of such places in the code was UUID. This type is used for
providing the UUID retrieved as part of any query, and can also be
used for inserts. In the initial implementation, we had a UUID
wrapper: an object created in the Rust part of the code, that
had a default ToNapiValue implementation, that
was handling all the logic for the UUID. When we changed the
approach to returning just a raw buffer representing the UUID and
handling all the logic on the JavaScript side, we shaved off about
20% of the CPU time we were using in the select benchmarks at that
point in time. Note: Since completing the initial project, we’ve
introduced additional changes to how serialization and
deserialization works. This means the current state may be
different from what we describe here. A new round of benchmarking
is in progress; stay tuned for those results. Benchmarks In the
previous section, we showed you some early benchmarks. Let’s talk a
bit more about how we tested and what we tested. All benchmarks
presented here were run on a single machine – the database was run
in a Docker container and the driver benchmarks were run without
any virtualization or containerization. The machine was running on
AMD Ryzen™ 7 PRO 7840U with 32GB RAM, with the database itself
limited to 8GB of RAM in total. We tested the driver both with
ScyllaDB and Cassandra (latest stable versions as of the time of
testing – May 2025). Both of those databases were run in a three
node configuration, with 2 shards per node in the case of ScyllaDB.
With this information on the benchmarks, let’s see the effect all
the optimizations we added had on the driver performance when
tested with ScyllaDB:
Operations Scylladb-javascript-driver [s] Datastax-cassandra-driver
[s] Rust-driver [s] scylladb-javascript-driver (initial version)
[s] 62500 1.89 3.45 0.99 4.08 250000 4.15 5.66 1.73 13.50 1000000
13.65 15.86 4.41 55.05 4000000 55.85 56.73 18.42 227.69
Operations Scylladb-javascript-driver [s] Datastax-cassandra-driver
[s] Rust-driver [s] scylladb-javascript-driver (initial version)
[s] 62500 2.83 2.48 1.04 1.63 250000 1.91 2.91 1.56 4.09 1000000
4.58 4.69 3.42 15.74 4000000 16.05 14.27 11.92 58.96
Operations Scylladb-javascript-driver [s] Datastax-cassandra-driver
[s] Rust-driver [s] scylladb-javascript-driver (initial version)
[s] 62500 1.50 3.04 1.33 1.96 250000 2.93 4.52 1.94 4.90 1000000
8.79 11.11 5.08 16.99 4000000 32.99 36.62 17.90 65.74
Operations Scylladb-javascript-driver [s] Datastax-cassandra-driver
[s] Rust-driver [s] scylladb-javascript-driver (initial version)
[s] 62500 1.42 3.09 1.25 1.45 250000 2.94 3.81 2.43 3.43 1000000
9.19 8.98 7.21 10.82 4000000 33.51 28.97 25.81 40.74 And here are
the same benchmarks, without the initial driver version.
Here are the results of running the benchmark on Cassandra.
Operations Scylladb-javascript-driver [s]
Datastax-cassandra-driver [s] Rust-driver [s] 62500 2.48 14.50 1.25
250000 5.82 19.93 2.00 1000000 19.77 19.54 5.16
Operations Scylladb-javascript-driver [s]
Datastax-cassandra-driver [s] Rust-driver [s] 62500 1.60 2.99 1.48
250000 3.06 4.46 2.42 1000000 9.02 9.03 6.53
Operations Scylladb-javascript-driver [s] Datastax-cassandra-driver
[s] Rust-driver [s] 62500 2.32 4.03 2.11 250000 5.45 6.53 4.01
1000000 18.77 16.20 13.21
Operations Scylladb-javascript-driver [s] Datastax-cassandra-driver
[s] Rust-driver [s] 62500 1.86 4.15 1.57 250000 4.24 5.41 3.36
1000000 13.11 14.11 10.54 The test results across both ScyllaDB and
Cassandra show that the new driver has slightly better performance
on the insert benchmarks. For select benchmarks, it starts ahead
and the performance advantage decreases with time. Despite a series
of optimizations, the majority of the CPU time still comes from
NAPI communication and thread synchronization (according to
internal flamegraph testing). There is still some room for
improvement, which we’re going to explore. Since running those
benchmarks, we introduced changes that improve the performance of
the driver. With those improvements performance of select
benchmarks is much closer to the speed of the DataStax driver.
Again…please stay tuned for another blog post with updated results.
Shards and tablets Since the DataStax driver lacked tablet and
shard support, we were curious if our new shard-aware and
tablet-aware drivers provided a measurable performance gain with
shards and tablets.
Operations ScyllaDB JS Driver [s] DataStax Driver [s] Rust Driver
[s] Shard-Aware No Shards Shard-Aware No Shards Shard-Aware No
Shards 62,500 1.89 2.61 3.45 3.51 0.99 1.20 250,000 4.15 7.61 5.66
6.14 1.73 2.30 1,000,000 13.65 30.36 15.86 16.62 4.41 8.33
4,000,000 55.85 134.90 56.73 77.68 18.42 42.64
Operations ScyllaDB JS Driver [s] DataStax Driver [s] Rust Driver
[s] Shard-Aware No Shards Shard-Aware No Shards Shard-Aware No
Shards 62,500 1.50 1.52 3.04 3.63 1.33 1.33 250,000 2.93 3.29 4.52
5.09 1.94 2.02 1,000,000 8.79 10.29 11.11 11.13 5.08 5.71 4,000,000
32.99 38.53 36.62 39.28 17.90 20.67 In insert benchmarks, there are
noticeable changes across all drivers when having more than one
shard. The Rust driver improved by around 36%, the new driver
improved by around 46%, and the DataStax driver improved by only
around 10% when compared to the single sharded version. While
sharding provides some performance benefits for the DataStax
driver, which is not shard aware, the new driver benefits
significantly more — achieving performance improvements comparable
to the Rust driver. This shows that it’s not only introducing more
shards that provide an improvement in this case; a major part of
the performance improvement is indeed shard-awareness.
Operations ScyllaDB JS Driver [s] DataStax Driver [s] Rust Driver
[s] No Tablets Standard No Tablets Standard No Tablets Standard
62,500 1.76 1.89 3.67 3.45 1.06 0.99 250,000 3.91 4.15 5.65 5.66
1.59 1.73 1,000,000 12.81 13.65 13.54 15.86 3.74 4.41
Operations ScyllaDB JS Driver [s] DataStax Driver [s] Rust Driver
[s] No Tablets Standard No Tablets Standard No Tablets Standard
62,500 1.46 1.50 2.92 3.04 1.33 1.33 250,000 2.76 2.93 4.03 4.52
1.94 1.94 1,000,000 8.36 8.79 7.68 11.11 4.84 5.08 When it comes to
tablets, the new driver and the Rust driver see only minimal
changes to the performance, while the performance of the DataStax
driver drops significantly. This behavior is expected. The DataStax
driver is not aware of the tablets. As a result, it is unable to
communicate directly with the node that will store the data – and
that increases the time spent waiting on network communication.
Interesting things happen, however, when we look at the network
traffic: WHAT TOTAL CQL TCP Total Size New driver 3 node all
412,764 112,318 300,446 ∼ 43.7 MB New driver 3 node | driver ↔
database 409,678 112,318 297,360 – New driver 3 node | node ↔ node
3,086 0 3,086 – DataStax driver 3 node all 268,037 45,052 222,985 ∼
81.2 MB DataStax driver 3 node | driver ↔ database 90,978 45,052
45,926 – DataStax driver 3 node | node ↔ node 177,059 0 177,059 –
This table shows the number of packets sent during the concurrent
insert benchmark on three-node ScyllaDB with 2 shards per node.
Those results were obtained with RF = 1. While running the database
with such a replication factor is not production-suitable, we
chose it to better visualize the results. When looking at those
numbers, we can draw the following conclusions: The new driver has
a different coalescing mechanism. It has a shorter wait time, which
means it sends more messages to the database and achieves
lower latencies. The new driver knows which node(s) will
store the data. This reduces internal traffic between database
nodes and lets the database serve more traffic with the same
resources. Future plans The goal of this project was to create a
working prototype, which we managed to successfully achieve. It’s
available at https://github.com/scylladb/nodejs-rs-driver,
but it’s considered experimental at this point. Expect it to change
considerably, with ongoing work and refactors. Some of the features
that were present in DataStax driver, and are expected for the
driver to be considered deployment-ready, are not yet implemented.
The Drivers team is actively working to add those features. If
you’re interested in this project and would like to contribute,
here’s the project’s GitHub
repository.